Grab & fling
Press on an object and drag. It follows your finger like it is on a spring. Let go while moving and it keeps that speed — that’s a throw. The dotted forecast shows its future path under the current gravity.
An illustrative physics playground · Sahilverse
Drag, stack and fling objects. Turn gravity up, down or off. Change friction and bounce, then watch what stays the same. A room for asking “what happens if…?” — and checking your guess.
Grab an object and throw it. While you hold it, a dotted forecast line shows where it would go if you let go now. Tap empty space to send out a small push.
The interactive room could not start in this browser. The explanations below and the PDF guide describe every experiment.
Keyboard: N next object, arrows push the selected object, Space kicks it upward, Delete removes it, B adds a box, O adds a ball, P pause, period steps, R resets, Z zero gravity, S saves snapshot one, L loads snapshot one.
Both blocks get the same push (6 m/s). Before you launch: predict which stops first. Theory for sliding: distance = v² ÷ (2 × friction × g) — mass isn’t in it.
| # | Lane | Mass | Friction | Gravity | Measured | Theory |
|---|
Press on an object and drag. It follows your finger like it is on a spring. Let go while moving and it keeps that speed — that’s a throw. The dotted forecast shows its future path under the current gravity.
Sends a small outward push (an impulse) to anything within about two metres. Close objects get pushed harder; heavy ones barely move.
Pause freezes time. Step advances exactly one frame (1/60 s) so you can watch a collision one slice at a time. Reset reloads the current scene.
Switches gravity off and remembers your old setting. Objects keep drifting in straight lines until they hit something — Newton’s first law, made visible.
Three save slots. Saving copies every object and setting; loading restores them exactly, so you can rerun an experiment from an identical start.
Tab into the room, N selects the next object, arrows push it, Space kicks up, P pause, . step, B/O add box/ball, Z zero-g, S/L save/load slot 1, H help.
Top-left of the room: elapsed time, object count, total kinetic energy (J) and total momentum magnitude (kg·m/s). Watch momentum stay nearly flat in zero-g.
The button at the top removes decorative motion, trails and the tilt, and enlarges controls. If your device asks for reduced motion, the room starts paused and the landing animation stays still.
Challenge 1
Goal: get a block’s top edge above the dashed line and hold the whole room still for 3 seconds.
Try: wide blocks low, narrow blocks high. Then raise gravity to 2 g and see if your tower still stands — and lower bounciness if it chatters.
Challenge 2
Goal: fling the small probe so it loops all the way around the heavy core without crashing or escaping.
Try: throw sideways, not at the core. Too slow and it falls in; too fast and it leaves. The forecast line is your best friend.
Challenge 3
Goal: predict, then measure, how far two sliding blocks travel.
Try: make one block 10× heavier with equal friction. Then keep masses equal and halve one friction. Which change mattered?
Gravity Room is an illustrative model, written from scratch for this page. It is good for building intuition and bad for engineering decisions. Here is exactly what it simplifies:
The PDF guide explains each of these in more depth, with experiments that deliberately expose them.
Free download · 16 pages · PDF
A field guide for people who learn by poking things: plain-language explanations of gravity, mass, impulse, friction, bounce, momentum and orbits; a predict–test–explain loop; ten experiments you can run in this room; printable challenge cards; a chapter on what this model gets wrong; and real references for going further.
Download the PDF guideNo sign-up. The file is bundled with this site and downloads directly from it.
Other Sahilverse experiments that share a question with this room. Each link below was checked and loaded on 25 October 2026.
Gravity Room asks what happens when you change one rule of a physical world. The World Engine asks the same of a body of ideas — a navigable galaxy where projects become stars and you collide two of them on purpose.
Visit worldengine.sahiltayal.com ↗ SYNAPSEHere, forces combine into motion. In SYNAPSE, two ideas are blended in a “synthesis reactor” and drawn as physics-inspired generative art. Same spirit: transparent rules, visible outcomes, no hidden AI.
Visit synth.sahiltayal.com ↗ The atlasThe home of every experiment, essay and side quest: psychology, education, perfumery and many more playable questions. Gravity Room is one door among many.
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